- DOES PILLARS OF ETERNITY DEFINITIVE EDITION CHANGE GRAPHICS SOFTWARE
- DOES PILLARS OF ETERNITY DEFINITIVE EDITION CHANGE GRAPHICS TV
White screens are encountered when traveling from one location to another. Upon entering Caed Nua from the courtyard, either a white screen will be displayed or the title will exit to the Main Menu. Disabling the Autosave will lead to the repopulation of cleared areas and to the reappearance of Fog of War. The Attack Cursor doubles when selecting an enemy unit. The description for the Chanter’s “But Reny…” is incomplete. Portrait remains highlighted upon transitioning between locations or buildings and the open world. When booting for the first time the “New Game” and “Continue” buttons are both highlighted. DOES PILLARS OF ETERNITY DEFINITIVE EDITION CHANGE GRAPHICS TV
The Loading screen logo disappears after switching from Handheld mode to TV mode or vice-versa.Stealing icon still shown in Osrya’s lab.Active Effects feedback is misplaced in the HUD.
“Interact” Prompt Is Displayed But Interaction Doesn’t Work. Capes are not positioned correctly on characters. The particles of the fire spells are mixing with the scenario. It’s possible to walk backward during the first cutscene of Gilded Vale. Tooltip highlight doesn’t work properly on certain words. The properties of items found are overlapping each other. The description of the Combat Tutorial is truncated. Sever Soulbind action is shown as Bind Soul. Texture flicks in one of the stone doors. 22-30 on the Burial Isle Map During Visions. After the cutscene of the quest “The Hermit of Hadret House” the FPS goes below 20. The text inside the Save Game icon appears corrupted when playing both the Main Game and the White March DLC. Upon disengaging, the enemies stop attacking. The input is lost upon interacting with the lever inside the Cragholdt Ruins. The party gets teleported right after finishing the dialog with the bandits. The Characters buffs is displayed as placeholder after performing a transition. Characters get stuck between trees in Crägholdt Bluffs. The VFX for Kalakoth’s Sunless Grasp are broken. Can’t hear samples when changing character voice in-game. The tips displayed during loading screens appears corrupted. “Active Effects” feedback has missing textures. Shields equipped does not display in-game. Enemies sometimes disengage from a battle without any warning on Endless Paths of Caed Nua.The light effect seems to not work properly.Game Becomes Unresponsive When Changing Languages In-Game.Unresponsive controls in specific part of the mines in Durgan’s Battery.Walking backwards during scripted event.Paladin Order character is truncated in the Inventory menu.A flicker occurs in a wall when moving near it in the Temple of Eothas.
“Level Up” message after a battle but no glowing + icon on the character portrait. The buff symbols are misaligned after a loading screen. The title crashes between transitions while having the quest active. Pathing issues when in Flames-That-Whisper Cavern. The title is crashing during the transition between the 1st Floor and the 2nd Floor of the “Goose and Fox”. The CPU/GPU response time is above 40+ milliseconds on all maps. Ranged attacks and spells Fixed (could not be reproduced any more). Release date: January 13th 2021 (North America, Europe). DOES PILLARS OF ETERNITY DEFINITIVE EDITION CHANGE GRAPHICS SOFTWARE
On this page, you will find all there is to know about the various Software updates for Pillars of Eternity: Complete Edition on Nintendo Switch (originally released on August 8th 2019 in Europe and North America)!Ĭlick here for more Software updates! Pillars of Eternity: Complete Edition – Ver.